Space Engineers
Block Restrictions
กำลังแสดง 21-30 จาก 38 รายการ
< 1  2  3  4 >
อัปเดต: 9 ธ.ค. 2020 @ 3: 48pm

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

อัปเดต: 4 ธ.ค. 2020 @ 12: 43pm

  • Removed left over debug output

อัปเดต: 3 ธ.ค. 2020 @ 9: 58pm

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

อัปเดต: 1 ก.ย. 2020 @ 8: 16pm

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

อัปเดต: 14 พ.ค. 2020 @ 8: 02am

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

อัปเดต: 21 เม.ย. 2020 @ 12: 35pm

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

อัปเดต: 20 เม.ย. 2020 @ 3: 10pm

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

อัปเดต: 20 เม.ย. 2020 @ 11: 09am

  • Added per-player, per-grid, and per-faction block count settings

อัปเดต: 9 เม.ย. 2020 @ 7: 03pm

  • Initial release!

อัปเดต: 9 เม.ย. 2020 @ 10: 52am