Space Engineers

Space Engineers

Block Restrictions
Viser 11–20 av 38 bidrag
< 1  2  3  4 >
Oppdatering: 18. mars 2021 @ 10.51

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Oppdatering: 25. feb. 2021 @ 7.17

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Oppdatering: 23. feb. 2021 @ 18.44

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Oppdatering: 1. feb. 2021 @ 7.19

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Oppdatering: 31. jan. 2021 @ 8.52

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Oppdatering: 30. jan. 2021 @ 21.57

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Oppdatering: 24. des. 2020 @ 12.15

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Oppdatering: 11. des. 2020 @ 22.02

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Oppdatering: 10. des. 2020 @ 2.11

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Oppdatering: 9. des. 2020 @ 18.43

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)