Space Engineers

Space Engineers

Block Restrictions
Visar 11–20 av 38 poster
< 1  2  3  4 >
Uppdatering: 18 mar, 2021 @ 10:51

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Uppdatering: 25 feb, 2021 @ 7:17

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Uppdatering: 23 feb, 2021 @ 18:44

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Uppdatering: 1 feb, 2021 @ 7:19

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Uppdatering: 31 jan, 2021 @ 8:52

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Uppdatering: 30 jan, 2021 @ 21:57

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Uppdatering: 24 dec, 2020 @ 12:15

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Uppdatering: 11 dec, 2020 @ 22:02

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Uppdatering: 10 dec, 2020 @ 2:11

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Uppdatering: 9 dec, 2020 @ 18:43

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)