Space Engineers

Space Engineers

Block Restrictions
Mostrando 11-20 de 38 aportaciones
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Actualización: 18 MAR 2021 a las 10:51 a. m.

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Actualización: 25 FEB 2021 a las 7:17 a. m.

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Actualización: 23 FEB 2021 a las 6:44 p. m.

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Actualización: 1 FEB 2021 a las 7:19 a. m.

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Actualización: 31 ENE 2021 a las 8:52 a. m.

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Actualización: 30 ENE 2021 a las 9:57 p. m.

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Actualización: 24 DIC 2020 a las 12:15 p. m.

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Actualización: 11 DIC 2020 a las 10:02 p. m.

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Actualización: 10 DIC 2020 a las 2:11 a. m.

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Actualización: 9 DIC 2020 a las 6:43 p. m.

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)