Space Engineers

Space Engineers

Block Restrictions
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Oppdatering: 9. des. 2020 @ 15.48

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

Oppdatering: 4. des. 2020 @ 12.43

  • Removed left over debug output

Oppdatering: 3. des. 2020 @ 21.58

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

Oppdatering: 1. sep. 2020 @ 20.16

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

Oppdatering: 14. mai 2020 @ 8.02

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

Oppdatering: 21. apr. 2020 @ 12.35

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

Oppdatering: 20. apr. 2020 @ 15.10

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

Oppdatering: 20. apr. 2020 @ 11.09

  • Added per-player, per-grid, and per-faction block count settings

Oppdatering: 9. apr. 2020 @ 19.03

  • Initial release!

Oppdatering: 9. apr. 2020 @ 10.52