Stellaris

Stellaris

Settled Solar Systems
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Uppdatering: 19 jan, 2020 @ 23:03

Rebalanced how Nascent Worlds are set up in the case of biological Hive Minds.

Uppdatering: 12 jan, 2020 @ 17:40

Large Nascent Worlds now have more resources; small ones (like Luna) now have fewer.

Uppdatering: 10 dec, 2019 @ 23:33

- Fixed an issue with Improved Mars compatibility (Weak Magnetic Field appeared twice).
- Nascent Worlds in the Sol and Deneb systems will no longer get unscripted planet modifiers.

Uppdatering: 9 dec, 2019 @ 23:34

Fixed compatibility with Sol System Expanded.

Uppdatering: 7 dec, 2019 @ 21:35

- Nascent Worlds now have -30% jobs output and -30% pop growth speed, nerfing them quite a bit and making it more desirable to terraform them.
- Added new art for frozen Nascent Worlds.

Uppdatering: 3 dec, 2019 @ 18:27

Fixed the special Sol system spawned by the Commonwealth of Man not having Nascent Worlds.

Uppdatering: 1 dec, 2019 @ 20:20

- Nascent Worlds can no longer exceed size 25.
- Interplanetary Expansion empires starting in the Sol system can now have Ganymede as their extra Nascent World instead of Titan (50/50 chance).

Uppdatering: 30 nov, 2019 @ 22:55

- Fixed terraforming options for Nascent Worlds into Machine, Gaia, and Hive Worlds.
- Improved mod compatibility.
- "Frozen" Nascent Worlds, like Helios, now have their own texture.

Uppdatering: 29 nov, 2019 @ 21:35

Minor bugfix.

Uppdatering: 29 nov, 2019 @ 21:10

- Backend optimizations.
- Improved deposits on Nascent Worlds.
- Improved compatibility with Distant Origin.