Stellaris
Settled Solar Systems
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Actualización: 19 ENE 2020 a las 11:03 p. m.

Rebalanced how Nascent Worlds are set up in the case of biological Hive Minds.

Actualización: 12 ENE 2020 a las 5:40 p. m.

Large Nascent Worlds now have more resources; small ones (like Luna) now have fewer.

Actualización: 10 DIC 2019 a las 11:33 p. m.

- Fixed an issue with Improved Mars compatibility (Weak Magnetic Field appeared twice).
- Nascent Worlds in the Sol and Deneb systems will no longer get unscripted planet modifiers.

Actualización: 9 DIC 2019 a las 11:34 p. m.

Fixed compatibility with Sol System Expanded.

Actualización: 7 DIC 2019 a las 9:35 p. m.

- Nascent Worlds now have -30% jobs output and -30% pop growth speed, nerfing them quite a bit and making it more desirable to terraform them.
- Added new art for frozen Nascent Worlds.

Actualización: 3 DIC 2019 a las 6:27 p. m.

Fixed the special Sol system spawned by the Commonwealth of Man not having Nascent Worlds.

Actualización: 1 DIC 2019 a las 8:20 p. m.

- Nascent Worlds can no longer exceed size 25.
- Interplanetary Expansion empires starting in the Sol system can now have Ganymede as their extra Nascent World instead of Titan (50/50 chance).

Actualización: 30 NOV 2019 a las 10:55 p. m.

- Fixed terraforming options for Nascent Worlds into Machine, Gaia, and Hive Worlds.
- Improved mod compatibility.
- "Frozen" Nascent Worlds, like Helios, now have their own texture.

Actualización: 29 NOV 2019 a las 9:35 p. m.

Minor bugfix.

Actualización: 29 NOV 2019 a las 9:10 p. m.

- Backend optimizations.
- Improved deposits on Nascent Worlds.
- Improved compatibility with Distant Origin.