Stellaris

Stellaris

Settled Solar Systems
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Uppdatering: 22 maj, 2023 @ 19:30

Permanent fix for city art on toxic Nascent Worlds.

Uppdatering: 10 maj, 2023 @ 18:32

- Updated to 3.8.
- Fixed the city art on some Nascent Worlds being a smear of green pixels. (This is a temporary fix, I am working on a better one.)

Uppdatering: 23 apr, 2023 @ 12:29

- Fixed Haven not being terraformed to a non-Nascent World properly.
- Adjusted the generation of Nascent Worlds; the Molten type should no longer spawn, and the Toxic type should be less common.
- Tweaked some of the city art to mitigate the "green pixels" issue; this is still a work in progress.

Uppdatering: 14 mar, 2023 @ 16:19

- Updated to 3.7.
- Your sister planet in "Fear of the Dark" is now a Nascent World rather than a desert one.

Uppdatering: 11 dec, 2022 @ 14:23

Updated to 3.6.

Uppdatering: 21 sep, 2022 @ 21:11

- Updated to 3.5.
- Terraforming Nascent Worlds into normal habitable planets now requires the Ecological Adaption technology.
- Terraforming toxic and molten Nascent Worlds now required the Detox ascension perk. These Nascent Worlds will no longer appear unless the player has the Toxoids DLC.
- Terraforming frozen Nascent Worlds now required the Hydrocentric ascension perk. These Nascent Worlds will no longer appear unless the player has the Aquatics DLC.

Uppdatering: 15 jul, 2022 @ 21:54

- Aquatic species no longer get Nascent Worlds at the start of the game.
- The "Hydrocentric" ascension perk will now properly discount terraforming Nascent Worlds to Ocean Worlds.

Uppdatering: 9 jun, 2022 @ 14:34

Molten Nascent Worlds can now be terraformed to normal habitable planet classes; sorry about the oversight!

Uppdatering: 2 jun, 2022 @ 21:03

Fixed broken homeworld names for randomly-generated Backup Colony empires.

Uppdatering: 16 maj, 2022 @ 21:01

- Updated to 3.4.
- Tweaked the flag for the United Colonies of Trivellon.