Stellaris

Stellaris

Settled Solar Systems
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Uppdatering: 30 sep, 2020 @ 19:36

The Tactical Terraforming event now produces a Nascent World rather than an Arid World.

Uppdatering: 27 aug, 2020 @ 23:11

Turning Terraforming Candidates into Nascent Worlds will now add deposits and blockers to the surface.

Uppdatering: 8 aug, 2020 @ 20:41

- You can now terraform Terraforming Candidates into Nascent Worlds if you have the Terrestrial Sculpting tech.
- Some of the Nascent World effects are now done through a planet modifier, making them more visible to the player.
- Various other minor improvements.

Uppdatering: 21 maj, 2020 @ 12:30

Fixed a bug where a moon other than Titan could be a Nascent World, depending on which other mods were being used.

Uppdatering: 17 maj, 2020 @ 17:52

Fixed a bug where a moon other than Luna could be a Nascent World, depending on which other mods were being used.

Uppdatering: 13 maj, 2020 @ 14:06

Updated to 2.7 (for real this time).

Uppdatering: 13 maj, 2020 @ 10:23

Rolling back to 2.6 until I can figure out why deposits are broken in 2.7.

Uppdatering: 12 maj, 2020 @ 21:52

Updated to 2.7.

Uppdatering: 8 apr, 2020 @ 23:22

Devouring Swarms no longer get Nascent Worlds by default (they'd rather feast than terraform). They can, however, still take Interplanetary Expansion and get one Nascent World.

Uppdatering: 8 apr, 2020 @ 18:20

Rebalanced how Nascent Worlds are set up in the case of biological Hive Minds.