RimWorld
Dynamic Diplomacy
Se afișează 11-20 din 71 intrări
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Actualizare: 27 aug. 2022 @ 19:06

pawn.relations.ClearAllRelations(); added to SpawnPawnSet to ensure colonist's family members are not generated in simulated conquest battles

Actualizare: 21 aug. 2022 @ 18:13

Fix the rebellion event from affecting settlements with player pawn present

Actualizare: 21 aug. 2022 @ 8:13

Fixed the issue where safety check for conquest taking over settlements with player pawns didn't work when distance-based conquest setting was disabled.

Actualizare: 19 iul. 2022 @ 8:24

Added optional feature on mod settings to make conquest result based on in-game battle.

Actualizare: 18 dec. 2021 @ 11:17

Added ExpandableWorldObjectsUtility.ExpandableWorldObjectsUpdate() to hopefully address issue with non-updated ExpandableWorldObjectsOnGUI

Actualizare: 31 iul. 2021 @ 7:50

[Auto-generated text]: Update on 7/31/2021 10:50:34 AM.

Actualizare: 29 iul. 2021 @ 21:15

AI can convert to player's ideology only when allied to player

Actualizare: 28 iul. 2021 @ 20:17

Leader of NPC factions properly update one's religion along with ideology change event, preventing heretic leader debuff from affecting all pawns

Actualizare: 20 iul. 2021 @ 19:58

Ideology change events added

Actualizare: 9 iul. 2021 @ 10:04

Pushed a fix for broken settings menu on 1.3 version