RimWorld
Dynamic Diplomacy
11–20 из 71
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Обновление: 27 авг. 2022 г. в 19:06

pawn.relations.ClearAllRelations(); added to SpawnPawnSet to ensure colonist's family members are not generated in simulated conquest battles

Обновление: 21 авг. 2022 г. в 18:13

Fix the rebellion event from affecting settlements with player pawn present

Обновление: 21 авг. 2022 г. в 8:13

Fixed the issue where safety check for conquest taking over settlements with player pawns didn't work when distance-based conquest setting was disabled.

Обновление: 19 июл. 2022 г. в 8:24

Added optional feature on mod settings to make conquest result based on in-game battle.

Обновление: 18 дек. 2021 г. в 11:17

Added ExpandableWorldObjectsUtility.ExpandableWorldObjectsUpdate() to hopefully address issue with non-updated ExpandableWorldObjectsOnGUI

Обновление: 31 июл. 2021 г. в 7:50

[Auto-generated text]: Update on 7/31/2021 10:50:34 AM.

Обновление: 29 июл. 2021 г. в 21:15

AI can convert to player's ideology only when allied to player

Обновление: 28 июл. 2021 г. в 20:17

Leader of NPC factions properly update one's religion along with ideology change event, preventing heretic leader debuff from affecting all pawns

Обновление: 20 июл. 2021 г. в 19:58

Ideology change events added

Обновление: 9 июл. 2021 г. в 10:04

Pushed a fix for broken settings menu on 1.3 version