RimWorld
Dynamic Diplomacy
Mostrando 11-20 de 71 aportaciones
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Actualización: 27 AGO 2022 a las 7:06 p. m.

pawn.relations.ClearAllRelations(); added to SpawnPawnSet to ensure colonist's family members are not generated in simulated conquest battles

Actualización: 21 AGO 2022 a las 6:13 p. m.

Fix the rebellion event from affecting settlements with player pawn present

Actualización: 21 AGO 2022 a las 8:13 a. m.

Fixed the issue where safety check for conquest taking over settlements with player pawns didn't work when distance-based conquest setting was disabled.

Actualización: 19 JUL 2022 a las 8:24 a. m.

Added optional feature on mod settings to make conquest result based on in-game battle.

Actualización: 18 DIC 2021 a las 11:17 a. m.

Added ExpandableWorldObjectsUtility.ExpandableWorldObjectsUpdate() to hopefully address issue with non-updated ExpandableWorldObjectsOnGUI

Actualización: 31 JUL 2021 a las 7:50 a. m.

[Auto-generated text]: Update on 7/31/2021 10:50:34 AM.

Actualización: 29 JUL 2021 a las 9:15 p. m.

AI can convert to player's ideology only when allied to player

Actualización: 28 JUL 2021 a las 8:17 p. m.

Leader of NPC factions properly update one's religion along with ideology change event, preventing heretic leader debuff from affecting all pawns

Actualización: 20 JUL 2021 a las 7:58 p. m.

Ideology change events added

Actualización: 9 JUL 2021 a las 10:04 a. m.

Pushed a fix for broken settings menu on 1.3 version