RimWorld
Dynamic Diplomacy
Se afișează 31-40 din 71 intrări
< 1  2  3  4  5  6 ... 8 >
Actualizare: 11 sept. 2020 @ 7:58

Added [TargetSettlement].HasMap check to prevent conquest targetting NPC settlements being invaded by player.
Fixed Rebellion code from behaving strangely in fringe scenario where there are less than 5 NPC settlements on the map.

Actualizare: 10 aug. 2020 @ 20:10

1.2 update
New optional feature: captured settlements from conquered event can be razed if enabled to do so.
New optional feature: new NPC settlements can be formed if enabled to do so. Frequency is 1~2 times a year.

Actualizare: 26 iul. 2020 @ 10:26

[Auto-generated text]: Update on 7/26/2020 1:26:03 PM.

Actualizare: 20 iun. 2020 @ 11:45

[Auto-generated text]: Update on 6/20/2020 2:45:49 PM.

Actualizare: 7 mai 2020 @ 10:32

[Auto-generated text]: Update on 5/7/2020 1:32:28 PM.

Actualizare: 19 apr. 2020 @ 21:22

Small Compatibility patch for Better Infestation 1.1. The mod adds visible colony for Insectoids, which made it possible for Insectoid to join alliance and sign peace.

Actualizare: 19 apr. 2020 @ 14:38

- Alliance event message now lists each member.
- You can enable percentage-based chance for faction who've lost their settlement by NPC conquest to be permanently eliminated on mod settings.

Actualizare: 22 mart. 2020 @ 13:51

Fixed history generation not properly being disabled at quest maps.

Actualizare: 16 mart. 2020 @ 9:57

Added mod option to disable relationship change and/or conquest event

Actualizare: 8 mart. 2020 @ 11:19

Length of history generation can be changed at mod settings.