Stellaris

Stellaris

Living Space (2.3) - Testing
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Uppdatering: 28 jun, 2019 @ 7:02

Dark Matter jobs cost energy instead of minerals

Uppdatering: 22 jun, 2019 @ 17:13

fixed dark matter district require volatile motes tech...

Uppdatering: 21 jun, 2019 @ 20:02

Switched places of Voidborne and Master Builders expansions, so that the MB one gives 10 districts but must be enabled in options, while the voidborne one is always available but only gives 2 districts.

Uppdatering: 21 jun, 2019 @ 9:25

Initial Upload

Uppdatering: 21 jun, 2019 @ 8:44

fixed "Dark Matter Drawing" being required for volatile mote districts...

Uppdatering: 21 jun, 2019 @ 7:27

tweaked ai energy budget so they should be more willing to plan/build LS habitats.

Uppdatering: 20 jun, 2019 @ 8:33

Dark Matter & Zro districts require tech...

Uppdatering: 20 jun, 2019 @ 8:17

Initial Upload

Uppdatering: 20 jun, 2019 @ 7:09

fixed ai orbital habitat spam

Uppdatering: 19 jun, 2019 @ 18:37

reduced habitat size, reversible through options menu.