Stellaris
Living Space (2.3) - Testing
Visualizzazione di 1-10 elementi su 22
< 1  2  3 >
Aggiornamento: 28 giu 2019, 7:02

Dark Matter jobs cost energy instead of minerals

Aggiornamento: 22 giu 2019, 17:13

fixed dark matter district require volatile motes tech...

Aggiornamento: 21 giu 2019, 20:02

Switched places of Voidborne and Master Builders expansions, so that the MB one gives 10 districts but must be enabled in options, while the voidborne one is always available but only gives 2 districts.

Aggiornamento: 21 giu 2019, 9:25

Initial Upload

Aggiornamento: 21 giu 2019, 8:44

fixed "Dark Matter Drawing" being required for volatile mote districts...

Aggiornamento: 21 giu 2019, 7:27

tweaked ai energy budget so they should be more willing to plan/build LS habitats.

Aggiornamento: 20 giu 2019, 8:33

Dark Matter & Zro districts require tech...

Aggiornamento: 20 giu 2019, 8:17

Initial Upload

Aggiornamento: 20 giu 2019, 7:09

fixed ai orbital habitat spam

Aggiornamento: 19 giu 2019, 18:37

reduced habitat size, reversible through options menu.