Stellaris

Stellaris

Living Space (2.3) - Testing
Ergebnisse 1–10 von 22
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Update: 28. Jun. 2019 um 7:02

Dark Matter jobs cost energy instead of minerals

Update: 22. Jun. 2019 um 17:13

fixed dark matter district require volatile motes tech...

Update: 21. Jun. 2019 um 20:02

Switched places of Voidborne and Master Builders expansions, so that the MB one gives 10 districts but must be enabled in options, while the voidborne one is always available but only gives 2 districts.

Update: 21. Jun. 2019 um 9:25

Initial Upload

Update: 21. Jun. 2019 um 8:44

fixed "Dark Matter Drawing" being required for volatile mote districts...

Update: 21. Jun. 2019 um 7:27

tweaked ai energy budget so they should be more willing to plan/build LS habitats.

Update: 20. Jun. 2019 um 8:33

Dark Matter & Zro districts require tech...

Update: 20. Jun. 2019 um 8:17

Initial Upload

Update: 20. Jun. 2019 um 7:09

fixed ai orbital habitat spam

Update: 19. Jun. 2019 um 18:37

reduced habitat size, reversible through options menu.