Stellaris

Stellaris

Living Space (2.3) - Testing
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Update: 28 jun 2019 om 7:02

Dark Matter jobs cost energy instead of minerals

Update: 22 jun 2019 om 17:13

fixed dark matter district require volatile motes tech...

Update: 21 jun 2019 om 20:02

Switched places of Voidborne and Master Builders expansions, so that the MB one gives 10 districts but must be enabled in options, while the voidborne one is always available but only gives 2 districts.

Update: 21 jun 2019 om 9:25

Initial Upload

Update: 21 jun 2019 om 8:44

fixed "Dark Matter Drawing" being required for volatile mote districts...

Update: 21 jun 2019 om 7:27

tweaked ai energy budget so they should be more willing to plan/build LS habitats.

Update: 20 jun 2019 om 8:33

Dark Matter & Zro districts require tech...

Update: 20 jun 2019 om 8:17

Initial Upload

Update: 20 jun 2019 om 7:09

fixed ai orbital habitat spam

Update: 19 jun 2019 om 18:37

reduced habitat size, reversible through options menu.