Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Showing 31-40 of 77 entries
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Update: 26 Nov, 2020 @ 2:46pm

minor amendments eg ocean going naval strengths, renaissance era tech costs

Update: 14 Oct, 2020 @ 2:31am

minor adjustment

Update: 21 Sep, 2020 @ 2:03pm

Additional unit - Ghost Ship
Minor tweaks

Update: 22 Aug, 2020 @ 3:37pm

Archaeology introduced late game
minor amendments

Update: 30 Jul, 2020 @ 9:36am

Increased chance of culture victory by halving tourism influence levels (ie Influential at 50% tourism/culture ratio rather than 100%)
New Dry Garden building - less effective and more expensive than fresh water garden, but doesn't need fresh water
Other minor alterations

Update: 16 Jul, 2020 @ 2:44pm

allow science victory with Philosopher's Stone and Elixir of Life replacing Apollo Program and Spaceship.
make cultural victory more possible.
other minor amendments.

Update: 2 Jul, 2020 @ 8:47am

minor amendments

Update: 1 Jun, 2020 @ 2:06pm

decreased unit maintenance cost

Update: 4 May, 2020 @ 3:17pm

minor rebalance of happiness and gold

Update: 23 Apr, 2020 @ 5:35pm

various adjustments