Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
กำลังแสดง 11-20 จาก 27 รายการ
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อัปเดต: 15 ก.ค. 2019 @ 11: 02pm

Updated right version

อัปเดต: 15 ก.ค. 2019 @ 12: 30pm

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

อัปเดต: 14 ก.ค. 2019 @ 4: 30am

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

อัปเดต: 6 ก.ค. 2019 @ 8: 17am

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

อัปเดต: 5 ก.ค. 2019 @ 12: 13pm

อัปเดต: 5 ก.ค. 2019 @ 11: 56am

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

อัปเดต: 13 มิ.ย. 2019 @ 11: 39am

More Cleanup and deleted some features which should not be in this version of the mod.

อัปเดต: 13 มิ.ย. 2019 @ 11: 18am

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

อัปเดต: 28 พ.ค. 2019 @ 4: 54am

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

อัปเดต: 28 พ.ค. 2019 @ 4: 50am

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix