Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Näytetään 11–20 / 27
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Päivitys: 15.7.2019 klo 23.02

Updated right version

Päivitys: 15.7.2019 klo 12.30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Päivitys: 14.7.2019 klo 4.30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Päivitys: 6.7.2019 klo 8.17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Päivitys: 5.7.2019 klo 12.13

Päivitys: 5.7.2019 klo 11.56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Päivitys: 13.6.2019 klo 11.39

More Cleanup and deleted some features which should not be in this version of the mod.

Päivitys: 13.6.2019 klo 11.18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Päivitys: 28.5.2019 klo 4.54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Päivitys: 28.5.2019 klo 4.50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix