Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Показване на 11 — 20 от 27 постъпления
< 1  2  3 >
Обновление: 15 юли 2019 в 23:02

Updated right version

Обновление: 15 юли 2019 в 12:30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Обновление: 14 юли 2019 в 4:30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Обновление: 6 юли 2019 в 8:17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Обновление: 5 юли 2019 в 12:13

Обновление: 5 юли 2019 в 11:56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Обновление: 13 юни 2019 в 11:39

More Cleanup and deleted some features which should not be in this version of the mod.

Обновление: 13 юни 2019 в 11:18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Обновление: 28 май 2019 в 4:54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Обновление: 28 май 2019 в 4:50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix