Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Mostrando 11-20 de 27 aportaciones
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Actualización: 15 JUL 2019 a las 11:02 p. m.

Updated right version

Actualización: 15 JUL 2019 a las 12:30 p. m.

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Actualización: 14 JUL 2019 a las 4:30 a. m.

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Actualización: 6 JUL 2019 a las 8:17 a. m.

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Actualización: 5 JUL 2019 a las 12:13 p. m.

Actualización: 5 JUL 2019 a las 11:56 a. m.

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Actualización: 13 JUN 2019 a las 11:39 a. m.

More Cleanup and deleted some features which should not be in this version of the mod.

Actualización: 13 JUN 2019 a las 11:18 a. m.

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Actualización: 28 MAY 2019 a las 4:54 a. m.

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Actualización: 28 MAY 2019 a las 4:50 a. m.

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix