Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Ergebnisse 11–20 von 27
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Update: 15. Juli 2019 um 23:02

Updated right version

Update: 15. Juli 2019 um 12:30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Update: 14. Juli 2019 um 4:30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Update: 6. Juli 2019 um 8:17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Update: 5. Juli 2019 um 12:13

Update: 5. Juli 2019 um 11:56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Update: 13. Juni 2019 um 11:39

More Cleanup and deleted some features which should not be in this version of the mod.

Update: 13. Juni 2019 um 11:18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Update: 28. Mai 2019 um 4:54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Update: 28. Mai 2019 um 4:50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix