Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Visar 11–20 av 27 poster
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Uppdatering: 15 jul, 2019 @ 23:02

Updated right version

Uppdatering: 15 jul, 2019 @ 12:30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Uppdatering: 14 jul, 2019 @ 4:30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Uppdatering: 6 jul, 2019 @ 8:17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Uppdatering: 5 jul, 2019 @ 12:13

Uppdatering: 5 jul, 2019 @ 11:56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Uppdatering: 13 jun, 2019 @ 11:39

More Cleanup and deleted some features which should not be in this version of the mod.

Uppdatering: 13 jun, 2019 @ 11:18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Uppdatering: 28 maj, 2019 @ 4:54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Uppdatering: 28 maj, 2019 @ 4:50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix