Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Techtree [GS]
Viser 11–20 av 27 bidrag
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Oppdatering: 15. juli 2019 @ 23.02

Updated right version

Oppdatering: 15. juli 2019 @ 12.30

Warfare Expanded
Restructured so that heavy cav and tank units, before melee/infantry most of the time
Switch ballteship to combined arms and attack helicopter to microprocessor
Restrucutred Fire Support Units from Modern to Information Age

Oppdatering: 14. juli 2019 @ 4.30

Added Battleship to nuclear fission
Reworked the anti-cav line in information age

Oppdatering: 6. juli 2019 @ 8.17

Added support for Burma Civic
Added Zoo and Aquarium to Scientific Theory
Added Cavalary to Military Science

Oppdatering: 5. juli 2019 @ 12.13

Oppdatering: 5. juli 2019 @ 11.56

Added real Compatibility for WarfareExpanded Complete
Adjusted costs of some techs according to the lated patch
Changed location of siege tower according to latest patch

Oppdatering: 13. juni 2019 @ 11.39

More Cleanup and deleted some features which should not be in this version of the mod.

Oppdatering: 13. juni 2019 @ 11.18

Added support for Real Building Upgrades.
Cleaned up the mod structure a little.
Changed some nodes and node-connections so the tree looks cleaner and have a better seperation of military and civil techs.

Oppdatering: 28. mai 2019 @ 4.54

Deleted obsolete code in In SetUiTreeRow.sql thx to Foenix

Oppdatering: 28. mai 2019 @ 4.50

Deleted obsolete code in In TechChangeCostsAndEra.sql thx to Foenix