RimWorld
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Mod, 1.3, 1.4, 1.5, 1.6
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1.005 MB
11 dec 2023 om 2:32
12 jul om 15:37
47 wijzigingsnotities (weergeven)

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Omschrijving
Show a pixel-art style avatar for pawns
Currently covers most vanilla and DLC contents:
  • hair styles
  • tattoos
  • cosmetic genes
  • life stages: newborn, child, adult, corpse
  • gear (clicking on the avatar toggles the visibility of the headgear worn)
Supported mods
Modded hair styles are rendered directly using the hair texture. Of course all credits go to the original artists who created the hair textures.

Modded cosmetic genes are also rendered using their textures. This means the majority of horns and ears should show up in the avatars. Though it won't handle genes that significantly change the look of a pawn's head.

Supported mod list
Features and apparels
Genes and races
Mods marked * means the included hair/beard textures are not hand-pixeled.

Partially supported

I'll gradually add support for other mods. Those I personally use will of course come first on the list, namely the Vanilla Expanded ones, but feel free to suggest your favorite ones as well.
Colonist bar support
You now have the choice to replace the portraits in the colonist bar with the avatars from this mod. Compatible with Colonist Bar Adjuster, Color Coded Mood Bar, and Colony Groups. I'd recommend using either Adjuster or Colony Groups to increase the size of the bar (and for other customization). I also highly recommend Color Coded Mood Bar as it improves not just the visual but also the performance over the vanilla one.
AI-gen portraits
The mod has some built-in functionalities for AI-gen portraits. Check out the guide here for the setup.
Performance
The mod does have impact on the game performance. Disable colonist bar portraits if you want to minimize the impact. I'm aware of the issues, however it's a WONTFIX due to the amount of work. It's a trade-off that you need to decide for yourself.
Other remarks
This is a purely cosmetic mod and doesn't touch the save file, so it is safe to add or remove at any time. DLC are not required.

Should have no compatibility issues. Please report if you have any.

Unsupported gear that covers torso will either show as a t-shirt or a generic light-armor, based on whether the gear has the "armor" tag.

Please visit the mod settings for customization options.

The facial features are determined by the birth date of the pawn. Just so if you don't like the looks of a pawn and want to customize via a character editor, you can try giving them a different birthday.

Here is a guide[github.com] if you want to add your own patches.

Github:
bolphen/rimworld-avatar https://github.com/bolphen/rimworld-avatar

License:
CC BY-SA 4.0 deed[creativecommons.org]

Discord:
You can join my server to report bugs, give feedback, or share your images https://discord.gg/3FAVpagmK9

Credits
I studied the source code of Colonist Portraits and Portraits of the Rim when starting the mod so credits to their authors.

Thanks to the legendary Aelanna for teaching me how to write my first transpiler; Tiago for contributing to the static portrait code.
Populaire discussies Alles weergeven (3)
29
6 aug om 14:25
BELANGRIJK: Mod suggestions
bolphen
1
4 mrt om 7:49
Bra display problem on men
duderezm
0
9 okt om 17:50
'Use Vanilla Portrait' is unusable
Leo
403 opmerkingen
Leo 9 okt om 16:17 
Great mod! Would it be possible for the mod to save the last used prompt settings for each colonist?
Arthur GC 2 okt om 7:40 
I'm also having the issue AlhenaS raised: incompatibility with EyeGenes2.
PTr1x 1 okt om 10:17 
What i shoud do if mod doesn't work in my build?
AlhenaS 26 jul om 11:39 
It gives me error when i loaded it with EyeGenes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898151329) :(

XML error: <partName>EyeColor</partName> doesn't correspond to any field in type AvatarDef. Context: <Avatar.AvatarDef><defName>Eyes_Blue</defName><partName>EyeColor</partName><geneName>Eyes_Blue</geneName><color2>RGB(0,0,170)</color2></Avatar.AvatarDef>
slayerofdemons 22 jul om 16:00 
Suggestion - AI prompt support for scars or other major permanent injuries? And maybe biotech races?

Also, I've never modded Rimworld before, but I do code and poked around in the repo a bit - is adding prompt support for different existing features as simple as adding an AIGenPromptDef with a defName matching one of the defs in the mod's Core folder? I.e. something like:

Defs/AIGenPrompts.xml
```
<Avatar.AIGenPromptDef>
<defName>Eyes_Cut_Scar</defName>
<prompt>cut scar over eye</prompt>
</Avatar.AIGenPromptDef>
```
босяк 17 jul om 7:47 
There is a bug with the interface when you accept an Imperial quest
Geneva 15 jul om 10:00 
why are eyes so cursed :,(:steamsad:
Revlis 13 jul om 11:41 
I ran it with anthrosonae knowing it wouldn't work and the results were hilarious, it's really good with stuff that works and comedy gold with stuff that doesn't
Datboi 12 jul om 17:47 
@Bolphen I dont mean to make it one, I just know there are some mods can take a lot of time and I just want to be able to personally and directly support modders for their hard work. I was going to suggest support for Rimworld: Spartan Foundry (Continued), [JDS] EFT Apparel, Vanilla Factions Expanded - Deserters, and [K4G] RimWorld War 2. If your willing, I can pay you to get support for some of them. Thank you
bolphen  [auteur] 12 jul om 16:33 
@Datboi Sorry don't want to sound rude but I also don't want to turn this into a job... You are free to suggest new features / mods to support tho