RimWorld

RimWorld

2,662 ratings
The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.777 MB
24 Dec, 2023 @ 7:16am
28 Aug @ 5:43pm
85 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (42)
238
9 Sep @ 4:38am
Bugs and Errors
TheRedPriest
18
6 Sep @ 9:05am
how to get t/r components??
Cuthulu with a bat
4
21 Aug @ 11:12am
Odyssey integration/addon idea
One Whole Dragon
2,059 Comments
TurtleShroom 16 hours ago 
> Could not resolve cross-reference to Verse.ThingDef named DMS_Machine_Hound (wanter=recipeUsers)

YOU CHANGED ALL THE DEF NAMES. WHY IN THE NAMES OF ALL THINGS HOLY DID YOU CHANGE ALL THE DEF NAMES?!

I wrote Patches for this stuff, dozens of them. I'm going to have to start over!!
Alex 8 Sep @ 5:58am 
BottledDew you're a legend. Was remaking my modlist and was wondering why the hell this mod wasn't working. Cheers bro.
Necak 7 Sep @ 2:46pm 
Sometimes the called in recruits have imperial titles instead of the DMS ones
LotLP 7 Sep @ 12:16pm 
Thanks Winter, no more will my lifter mech gobble up my spare pistols.
Eragon 7 Sep @ 3:33am 
I would like to ask, I play on version 1.5 with CE becouce it wasnt updated for 1.6 and works fine but when the faction that comes with this comes to my settlement, they do not have ammunition to their weapons. To clarify more I also use world tech lvl mod and setted it into medieval so they come with bows and without arrows. Vanila factions have no problem of this just the moded one

So I would like to ask does CE have to be in load order AFTER this mod or does it not matter ?
Br Spider 6 Sep @ 6:55pm 
Saurus? Is this a weapon to surpass the metal gear?
BottledDew 6 Sep @ 5:25pm 
Currently, Rimsort V1.0.41 does not automatically add and sort this mod's dependent mod "Fortified Features Framework" into the active mod list. This makes rimworld crash on startup.

Posting in case anyone is running into the same issues
Dep 6 Sep @ 2:57pm 
So I got a quick question, I found a gene-pack for the "Wetware gestation" and I was wondering how it works. I haven't really messed around with biotech gene editing so I'm wondering if i need to extract the wetware gene after its safe to do so, or is it something that occasionally pops out? is it for children pawns? Pregnant pawns? Hope to hear from someone soon!
Winter 5 Sep @ 9:54am 
@LotLP In character editor, at the top of the pawn list, if you switch the filter to your own faction's name, you should get mechs in the pawn list so you can work with their inventory.
LotLP 5 Sep @ 8:03am 
While using combat extended and simple sidearms, I cannot seem to be able to drop weapons they can equip from the inventory of any of my automatroids. My escort lifter hauled a baton to put into a transport pod, but now will not drop the baton. I cannot force them to drop these items in any way - I cannot select the automatroids with character editor either which is how I would usually solve this.