RimWorld

RimWorld

1,791 ratings
The Dead Man's Switch
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Mod, 1.4, 1.5
File Size
Posted
Updated
28.334 MB
24 Dec, 2023 @ 7:16am
19 Jan @ 11:45am
53 Change Notes ( view )
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The Dead Man's Switch

Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
(Nothing Yet)

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (10)
127
24 Jan @ 1:34pm
Bugs and Errors
TheRedPriest
6
24 Aug, 2024 @ 3:37am
Cannot figure out how to access Titles
Ryd3r
3
6 Aug, 2024 @ 12:30pm
Xeno limb syndrome?
Potat
1,181 Comments
Brick 5 hours ago 
Such a cool mod. Feels like MGS added into Rimworld seamlessly
CoffeexCake 7 hours ago 
idk whats happening it never happened before to me
CoffeexCake 7 hours ago 
camalie yes i have done that ive tried multiple vanilla and mod weapons for the mechs but it doesnt work
k.leroy 8 hours ago 
i fixed my issue i needed to change a setting so it could shred friendly mechs
lightninggnome241 9 hours ago 
hey was just wondering if anyone was having similar problems with reviving friendly automatroids my ape died and I cant bring him back,
Aurus 11 hours ago 
@k.leroy you need to put "Destroy mechanoid" in the bills
k.leroy 12 hours ago 
now i did manage to store away the corpse of the hound and verlingbird but i cant destroy them, even if i put destroy automatroid debris in the bills
要不要调一下士兵的武器系统?连把半自动步枪都没法用也太幽默了
Camalie 19 hours ago 
first question, since this is a common issue judging by the other comments, have you tried right clicking AND holding the mouse over the weapon with the mech selected?
CoffeexCake 24 Jan @ 4:05pm 
pls help idk whats happening