RimWorld

RimWorld

1,082 ratings
Anthrosonae
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29
15
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
29.538 MB
15 Dec, 2022 @ 2:50pm
11 Aug @ 10:57am
18 Change Notes ( view )
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Anthrosonae

Description

Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally identical to baseliner humans. Related xenogerms are commercially available among many spacer-tech and ultra-tech societies, often as part of an exotic fashion trend or to affirm an individual's identity. Contrary to popular belief, anthrosona genes are engineered from the ground-up without any splicing from their animal counterparts.

Anthrosonae is a successor to the Anthromorphs project. It is designed to blend in seamlessly with vanilla content. No unnecessary items, factions, or mechanics will be added. Genes are purely cosmetic.


15 new xenotypes—cats, cattle, foxes, goats, hyenas, red pandas, wolves, etc...
59 new genes—ears, fur, tails, horns, etc...
14 new hairstyles
Fur color customization—including Pawn Editor and styling bench integration (you can also customize via gizmo in dev mode, with god mode enabled)
In-game generation—anthrosonae pawns will generate among vanilla factions and events (and Vanilla Expanded additions)
Anomaly compatibility—ghouls, shamblers, etc...


Toggleable patches are located under Vanilla Framework Expanded in the mod options tab.

Enable inheritability determines whether anthrosonae genes are endogenes that can be passed on, or xenogenes which cannot (requires either resetting pawns' genes via dev mode, or a fresh save, disabled by default)
Enable unnatural fur colors determines whether anthrosonae pawns will generate with exotic fur colors (does not remove exotic fur color options from customization, enabled by default)
Enable anthrosonae genes generating in genepacks determines whether anthrosonae genes will generate in genepacks sold by traders (disabled by default)
Enable debug pawns determines whether anthrosonae pawn kinds exist or not, for debugging purposes (spawnable via dev mode, disabled by default)


Willow, aka Avery—design, XML, textures, showcases Patreon[www.patreon.com]
Erin—textures, hero art Discord[discord.com] Patreon[www.patreon.com]
Taranchuk—C#

boredom974—C# bugfixing
Ouranos—anthrobear, anthropanda textures
BillieCardboard—commissioned the anthrogoats

RimWorld is owned by Tynan Sylvester.

Some of the assets used in the showcase images were made by Oskar Potocki.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (5)
8
11 Aug @ 7:58am
Bug: Invisible pawn and broken multi-colored background during Creepjoiner Event
RazorHoku
3
3 hours ago
Rimworld 1.5: Baseliner pawns missing heads and visual body parts cause rendering issues
Khias
5
18 Apr @ 6:39am
Compatibility issue with "Vanilla Races Expanded - Lycanthrope"
Legeden
1,274 Comments
VoXtheSergal 17 Aug @ 6:17pm 
Lmao, thanks <3
Milei 16 Aug @ 11:59pm 
lol
VoXtheSergal 14 Aug @ 11:39pm 
No Sergals? :<
Grammatik 13 Aug @ 11:42am 
wah's are great
NekoFreak 12 Aug @ 11:46am 
holy shit i have been searching for a mod like this for some time, thanks for the banger
TillaSiren 11 Aug @ 5:58pm 
Ah, don't personally like the change. But I suppose its understandable.
Willow  [author] 11 Aug @ 5:33pm 
(At least in furry circles, and for lack of a better alternative name)
Erin  [author] 11 Aug @ 2:20pm 
@TillaSiren
- Because there's normal pandas now and red pandas are often called wahs.
TillaSiren 11 Aug @ 2:04pm 
Hi I'm mildly curious did we change the Anthropanda to Anthrowah on purpose? and if so... why? it feels like a weird thing that I just noticed since re-adding for 1.6