RimWorld

RimWorld

51 ratings
[AP] Skeletons, Skeletons, Skeletons! (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.080 MB
26 Oct, 2024 @ 6:00pm
20 Jul @ 5:40pm
10 Change Notes ( view )

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[AP] Skeletons, Skeletons, Skeletons! (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
525 items
Race Mods
61 items
Description
Original mod by Sovereign, Fairy, Alexis Popcorn
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2967832003
If the original author requests it, I will remove this update.

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Please see original mod page for more detail.

Skeletons spawn as slaves (Ideology only, default true, mod option, without Ideology they spawn as colonists automatically)

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)
Skeletons can wear apparel (default true, mod option)

Should now be compatible with [FSF] Complex Jobs

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Original mod notes (1.4):

Skeletons, Skeletons, Skeletons! (SSS for short) is a mod that introduces a new race of skeletons! What differentiates it from other skeleton race mods is their traits and unique way of obtaining them, as well as other features! These skele-dudes are dead, very dead, they lack any organs, feelings, motivations, they are mostly only useful for dumb work and easy-to-get-and-handle soldiers.
61 Comments
Guarwo 12 Aug @ 10:46am 
Thanks for making a 1.6 version of this. I also don't know what the issue people have with HAR is cause a lot of race mods use HAR. But this seems cool since they don't get hypothermia will be good to use for crypto mods and anytime need to go in snow. But now have more option then just sending robots.
Bird Up! 3 Aug @ 10:34am 
jesus christ the people begging and demanding here
MinosAsterion 3 Aug @ 9:45am 
I'll be honest, this mod really needs a rework, hopefully using the new "mutant" deff rather than HAR. That thing just brings too many issues.

Great job on keeping the mod alive anyway Zal
Mickster 3 Aug @ 2:54am 
it isnt letting me move my into the thing
Kaldreth 29 Jul @ 11:40pm 
Awesome mod, but I had to give up on it because of the HAR requirement. I'm fighting mod compatibility issues with HAR every other play through.
Lorbog 21 Jul @ 9:29am 
Yippee! Thanks Zaljerem, appreciate the effort that goes into mods like these!
Logbuzz 21 Jul @ 3:00am 
yay
Zaljerem  [author] 20 Jul @ 5:41pm 
Apologies, I've pushed what should be a fix for that.
Lorbog 20 Jul @ 12:25pm 
Having the exact same issue as Logbuzz. Ruined my lich playthrough plans :(
Logbuzz 16 Jul @ 5:09pm 
they all become my ideology but they continue to be apart of the enemy faction