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As for the shuttle that's a shame, but I never attack or capture peaceful pawns. I currently run an insectoid colony and have few humans and 1 Lycan, but wanted 1 more to speed up the human conversion, want to have only insectoids and werewolves.
No idea about the conflict, I have close to 200 mods and *knocks on wood* all good so far.
I can't use the mod currently, because on my gameplay the damn thing turns everyone blacker each cycle. A white guy becomes brown, then browner, then black and it's annoying. Their bio skin gene says white but they totally dark. It's odd. Some mod i have is messing with this mod but i check this mod periodically.
As far as Anomaly Obelisk, if he's Lycan he can't implant, wait till day time when they turn to "Wolfman" and they have an implant ability. Kinda like a vampire but obviously it's biting you.
I had a wolfman shuttle crash event offering me to turn one of the colonists to lycan if I allow them to crash land. They never did - they hung around until evening, changed to puppies and left.
@Fxuls the morph happens automatically at night, y'know, werewolves
They've been hanging around a bit over a day now, and i can't have my to-be-wolf'd fella hanging around waiting long, he had facilities to go pillage.
I'd like to have a vampire who's a handsome aristocrat at night and indoors, but becomes a terrifying monster in the light...