RimWorld

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Description
Research system modifications; some mods add new content and mechanics.

'Life Lessons' is huge. 'Human Resources' is a lighter and more lightweight version.
'Arcane Technology' is the most vanilla of three.

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Items (24)
[JPT] Human Resources
Created by jptrrs
So, the brainiac in your colony spent a whole week locked up in his lab and discovered solar power. Great! Now, how exactly does the builder figures out how to actually build the damn solar panels? Or else: your hunter has been using only bow and arrow for...
Arcane Technology
Created by GwinnBleidd
This is an updated, recompiled and fixed reupload of Dametri's https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2106703025 mod. Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Added an extra setting to allow the use of items a few t...
Colonist Tech Background
Created by Aos Si
All characters are given one of four technological background traits: pre-industrial, industrial, spacer and transcendent. Colonists with lower background are incapable of doing research or produce items requiring more advanced background. You may be inter...
CTB-AT Equipment Mod
Created by Yoann
Description This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done. A tribal pawn will be able to use neolithic and med...
I Cant Fix That
Created by Mlie
https://i.postimg.cc/PJc4kLbg/Self-Info.png This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place. Basically anything that has not been researched can be used but not repair...
Ignorance Is Bliss
Created by GwinnBleidd
This is an updated, recompiled and fixed reupload of Dametri's https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2111808313 mod. Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Added an option to exclude Empire from tech level limita...
Life Lessons
Created by Wumpi
Have you ever questioned how that tribal you just recruited is suddenly able to build all of the advanced technological marvels that your colony has unlocked? Or how the 15 year old bunker child is able to help research advanced starship propulsion? What d...
Life Lessons for Everything
Created by yyyyy
introduction Added and modified Life Lessons compatibility for 73 mods and dlc. Compatibility List Anomaly CAI 5000 - Advanced AI + Fog Of War Processor Framework Adobe Abode (1.5 continued) AF · Dumpling Alpha Bees Ancient hydroponic farm facilities Ancie...
Life Lessons: Medical Mishaps
Created by Wumpi
Medical Mishaps is the medical module for Life Lessons. This mod adds an entire tree of medical proficiencies that will complicate medical treatments of most wounds and surgeries. An unproficient doctor may do more harm than good by attempting to treat wou...
Random Research
Created by Uuugggg
A scenario option for random research, with optional blind research: You don't even know what is being researched (until a certain amount of progress is made) Note that you do need to Turn it on as a scenario option. Which is to say, you can keep this mod ...
Research CostFactor Adjustment
Created by Reiquard
Adds an ability to change the threshold above which the cost of research projects ceases to increase, as well as several other parameters. GitHub repository...
Research Data
Created by kongkim
https://i.imgur.com/I84dJq5.png An add-on mod trying to add a bit more player interaction. The Mod I wanted to make a lightweight mod that mainly uses Rimworlds own mechanics and still makes the research a bit more interesting other than just standing stil...
Research Data Patch
Created by Yoann
The idea behind this patch is to add a thin layer of difficulty to research, by rebalancing Research Data mods. It's a personal patch that I choose to share, I stay open to suggestions to refine the balance. Below is the list of changes. Research Data Remo...
Research Data Theory
Created by kongkim
The Mod The mod mostly makes use of RimWorlds own ritual mechanics. No heavy code behind it, making it very lightweight and FPS-friendly. This is an add-on mod for my Research Data mod, adding theory researching to try and make researching a bit more playe...
Research Reinvented
Created by PeteTimesSix
Consider inventing the humble mini-turret. In vanilla Rimworld, the process is: A colonist sits in front of a research table and stares at it for five weeks. With Research Reinvented, the process can include any of the following: Reverse engineer existing ...
Research Reinvented: Stepping Stones
Created by PeteTimesSix
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression. Research Reinvented is recommended, but not required. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868392160 You ca...
Research Tab Colors
Created by Aelanna
This mini-mod adds color coding based on tech level to the vanilla research window! The color codes are based on the research projects' tech level and is intended to help identify tech levels when used in conjunction with mods like Tech Advancing. Technica...
Research Whatever
Created by avil
When research subject is not selected, pawns just choose the cheapest one on their own. This option is accessible from research bench. Forgot to pick a new research? Just want to go with a flow? Ran out of care for what's going to be researched next? Yeah,...
ResearchPal - Continued
Created by TonTon
Towards Even Better Research Management # Features - Dynamically generate research tree. - Display research projects, buildings, plants and recipes unlocked by each research project. - Fully functioning research queue supporting dragging reordering. - Sear...
[OLD VERSION] Semi Random Research: Progression Fork
Created by Arodoid
CONTINUED DEVELOPMENT INCLUDING 1.6 RELEASE HERE https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3505290557 Disclaimer This is a mod originally beautifully designed by Captain Muscles, lovingly maintained and added to by GrobmotoriGER, and ultimatel...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
These are Spacer Tech
Created by Yoann
Change some research projects to be Spacer Tech. Highly recommended mods Colonist Tech Background, only pawns with understanding of Spacer tech will can research, craft, build, repair and fix Spacer tech stuffs (other pawns need to study first). Research C...
Colonist Tech Background Trait Colors
Created by Yoann
Change the color of traits added by 'Colonist Tech Background'. Recommended mods Research CostFactor Adjustment Tech Level Progression Arcane Technology Semi Random Research Research Tab Colors ResearchPause Research Data & Research Data Theory Take a look...
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Tech Removal Mods
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24 items