RimWorld

RimWorld

169 ratings
Progression: Equipment [DEAD, 1.5]
   
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Mod, 1.5
File Size
Posted
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1.539 MB
18 Sep, 2024 @ 7:49am
13 May @ 6:21pm
40 Change Notes ( view )

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Progression: Equipment [DEAD, 1.5]

Description








• Core - Ferny
• Royalty - Ferny
• Ideology - Ferny
• Biotech - Ferny
• Anomaly - Ferny
• Medieval Overhaul - Ferny & SoldierFirst
• Vanilla Factions Expanded - Settlers - Ferny
• Vanilla Factions Expanded - Classical - Ferny
• Vanilla Armour Expanded - Ferny
• Vanilla Weapons Expanded - Ferny
• Vanilla Weapons Expanded - Quickdraw - Ferny
• Vanilla Weapons Expanded - Laser - Ferny
• Vanilla Weapons Expanded - Grenades - Ferny
• HALO: Rimworld Psychic Pulse Armory (Continued) - Ferny
• Vanilla Weapons Expanded - Heavy Weapons - Ferny
• Vanilla Weapons Expanded - Coilguns - Ferny
• Vanilla Weapons Expanded - Makeshift - Ferny
• Vanilla Weapons Expanded - Non-Lethal - Ferny
• Vanilla Weapons Expanded - Frontier - Ferny
• Vanilla Weapons Expanded - Tribal - Ferny
• Vanilla Factions Expanded - Pirates - Ferny
• Vanilla Factions Expanded - Empire - Ferny
• Det's Xenotypes - Venators - Ferny
• Vanilla Factions Expanded - Deserters - Ferny
• Vanilla Factions Expanded - Tribals - Ferny
• Vanilla Psycasts Expanded - Ferny
• Anima Gear - Ferny
• Biological Warfare - Ferny
• Ion Weaponry - Ferny
• Eltex Weaponry - Ferny
• Spacer Arsenal - Ferny
• Vanilla Arsenal - Ferny
• Pulse Weaponry - Ferny
• Vanilla Weapons Expanded - Bioferrite - Ferny
• Impact Weaponry - Ferny
• Vanilla Prestige Specialist Armours Reworked - Ferny
• Phase Weaponry - Ferny
• Alpha Mechs - Ferny
• Save Our Ship 2 - Ferny
• RimNauts 2 - Ferny
• Vanilla Persona Weapons Expanded - Ferny
• Firefoam Things - Ferny
• Altered Carbon: Ultratech Unleased - Summord & Ferny
• Roo's Minotaur Xenotype - Ferny
• Roo's Minotaur Xenotype Expanded - Ferny
• Roo's Satyr Xenotype - Ferny
• Roo's Satyr and Faun Xenotypes Expanded - Ferny
• Vanilla Apparel Expanded - Ferny & SoldierFirst
• Vanilla Anomaly Expanded - Insanity - Ferny
• Ancient Urban Ruins - Ferny
• Vanilla Quests Expanded - The Generator - Ferny
• Highborn Xenotype - Ferny
• Dresses in the Rim - Ferny
• Det's Xenotypes - Keshig - Ferny
• Banana Suit - Ferny
• Medieval Overhaul: House Roxmont - Ferny
• Medieval Tailor - Ferny
• Vanilla Factions Expanded - Medieval 2 - Ferny
• Mechanoid Upgrades: Archotech - Cherche
• Vanilla Ideology Expanded - Memes and Structures - Ferny
• Rimsenal Xenotype Pack - Askbarn - SallySpartan
• Rimsenal - Core - SallySpartan
• Rimsenal - Augmented Vanilla Pack - SallySpartan
• Rimsenal - Federation Faction Pack - SallySpartan
• Rimsenal - Feral Faction Pack - SallySpartan
• Rimsenal Xenotype Pack - Harana - SallySpartan
• Rimsenal - Spacer Faction Pack - SallySpartan
• Vanilla Quests Expanded - Cryptoforge - Ferny
• RimFantasy: Medieval Overhaul Edition - SallySpartan
• RimFantasy - House Doyle - SallySpartan
• Medieval House Van Illa - SallySpartan
• ↁ House Sanguin - SallySpartan
• Medieval Overhaul: Arcane Archaeologists - SallySpartan
• The Profaned - SallySpartan
• Biomes! Core - SoldierFirst

If your items say "Unknown technology" something has gone wrong. You either have not set your settings up correctly, or you may be experiencing an unknown bug. If you're confused, chat with me on the discord!

FAQ
  • This isn't working. | Make sure your Arcane Technology settings are EXACTLY as printed in the image on the gallery at the top of the page.
  • Can my colonists learn higher tech levels? | Yeah, but that's not a question about this mod. Read up on the "Colonist Tech Background" mod dependency.
  • Save game compatible? | Yeah I think.
  • CE compatible? | Uhhhhhh probably i think yeah

Compatibility and Cohesion
- All of Vanilla Expanded
- Anything in my modpack
- Should work well with most other stuff too

Credits
- While I used none of his XML, Yoann got the ball rolling on this and deserves massive credit
- All of the actual code is done by the talented Aos Si, creator of Colonist Tech Backgrounds.
- Summord - Patches




[discord.gg]
tags just in case: ferny, weapons, gear

197 Comments
ferny  [author] 30 Sep @ 11:57am 
@-=GoW=-Dennis Mod is increasing in scope
-=GoW=-Dennis 30 Sep @ 11:55am 
I assume not everything went to plan, right? Thanks for your work!
ferny  [author] 13 Aug @ 4:52am 
Progression: Education will be the sequel to this mod. Coming next month if all goes according to plan.
@RomainG I think it will be a new mod, this one is dead
RomainG 12 Aug @ 2:53pm 
Any chance for an update to 1.6 ? This is a great mod after all !
Gatoviejo =^,^= 28 Jul @ 6:51am 
@PremierVader mee too just wainting an update or sequel for this mod, because Arcane Technology and Colonist Tech Backgrounds are on 1.6, @ferny please dont forget this xd
PremierVader 25 Jul @ 11:49am 
Really looking forward to the sequel for this mod. I need a mod that balances the overlaps between Vanilla Weapons Expanded and Rimsenal Augmented Vanilla!
Drestalos 24 Jun @ 1:58pm 
RIght on man! Glad to hear it, saw the conversions of a few of your progression things, just wanted to make sure. Appreciate it.
ferny  [author] 24 Jun @ 12:54pm 
@Drestalos Hey, yeah the Progression pack for 1.5 will stay as it is, there's just a few bugs with the current tech limiting implementation that I couldn't leave the 1.5 pack with that major of a bug. I will be releasing a sequel to this mod later for 1.6. Feel free to keep playing with this stuff.
Drestalos 24 Jun @ 12:31pm 
YO bigguy, any reason why this, arcane tech, and colonist tech background were disabled for yesterday's update in ferny 1.5? Reading comments here, I reckon progression is being ported to 1.6, but I figured I'd ask anyways, cuz I'm midgame and don't want to start, in case, without these mods, things'll break. Thanks bigguy