RimWorld

RimWorld

153 ratings
I Cant Fix That
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
344.277 KB
18 Mar, 2022 @ 12:56pm
8 Aug @ 11:55am
11 Change Notes ( view )

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I Cant Fix That

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


This mod stops your pawns from being able to repair buildings, apparel and weapons that they do not know how to build in the first place.
Basically anything that has not been researched can be used but not repaired.
Always found it strange that my colony of tribals could scavenge a solar panel or a sniper rifle and keep it in working order.

Its compatible with the following mods:

If I've missed any repair-mod, please leave a comment below and I'll try to add support for it.

There is also a setting to block repair based on colony tech-level.

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: repair restriction
37 Comments
Gunseeker 11 Aug @ 4:07pm 
Thank you for the update, and massive respect for the amount you're doing man. I looked at the Trello on your Discord and the sheer amount of mods you've been updating and maintaining is insane (in a good way lol)
Mlie  [author] 11 Jul @ 9:22pm 
@Boleta Updating all my mods, see Discord for progress
Boleta 11 Jul @ 2:44pm 
1.6 please?
Uwы и ahh 2 Sep, 2024 @ 8:03am 
@Mlie Super! Thanks
Mlie  [author] 2 Sep, 2024 @ 6:25am 
@Le Yes, it does
Uwы и ahh 2 Sep, 2024 @ 6:22am 
@Mlie Does this also work for breakdowns? It's a bit weird I think, if u can't repair, but can fix a breakdown of high-tech building
Mlie  [author] 22 Aug, 2024 @ 12:40am 
@Yukari the White They changed their code in 1.5 it seems, should be fixed now
Yukari Whiteclouds 21 Aug, 2024 @ 8:18am 
Even though it's stated to be compatible, running this mod with LTS Maintenance produces an error
https://gist.github.com/HugsLibRecordKeeper/5753a7e30c5a92e9932c395d1e1c0735
Thetaprime 18 Apr, 2024 @ 4:09pm 
Hi Mlie! I know you are hard at work , but using my brilliant reverse psychology, I am telling you "Don;t update this to 1.5!"
Mlie  [author] 20 Feb, 2024 @ 11:10am 
@Wololo Good idea, however its tricky to know what tech-level the colony has. Im not sure what the deciding factor should be?