Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



















- After installing this the I Cant Fix Mod no longer works, buildings get repaired regardless.
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<ICFT.NoKnowledge.reason>Colony doesn't have enough knowledge</ICFT.NoKnowledge.reason>
<ICFT.CurrentModVersion>Installed mod-version: {0}</ICFT.CurrentModVersion>
<ICFT.AlsoBlockTechlevel>Also block based on colony's tech level</ICFT.AlsoBlockTechlevel>
<ICFT.AlsoBlockTechlevelLevel>Block if item's tech level is more than {0} levels over colony</ICFT.AlsoBlockTechlevelLevel>
<ICFT.TechLevelExplanation>Current colony tech level: {0}
Max repairable tech level: {1}</ICFT.TechLevelExplanation>
</LanguageData>
I believe this makes for more comfortable reading.
On the thumbnail was a tribal pawn who looked into the barrel of a rifle...
Thanks for the help