RimWorld

RimWorld

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These are Spacer Tech
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
143.848 KB
21 Aug, 2024 @ 4:43am
5 Oct @ 10:19am
3 Change Notes ( view )

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These are Spacer Tech

In 1 collection by Yoann
Yoann's modlist
220 items
Description
Change some research projects to be Spacer Tech.

Highly recommended mods
  • Colonist Tech Background, only pawns with understanding of Spacer tech will can research, craft, build, repair and fix Spacer tech stuffs (other pawns need to study first).
  • Research CostFactor Adjustment, increase the cost of Spacer tech if your colony tech level is under spacer.
  • Tech Level Progression, your colony can upgrade her tech level ; more research project being spacer, mean less being industrial, so the progress is smoother.

Also recommended



Take a look at my others mods, in particular Encounter Baby Animals, and Some more jobs.
13 Comments
Yoann  [author] 29 Aug @ 10:36pm 
@WaffleKing it's something I will update when I get Odyssey
WaffleKing 29 Aug @ 3:41am 
really funny that Orbital Tech isn't also spacer level lol
Halfman 22 Aug @ 7:28am 
Just want to say this is a mod i have been looking for, thank you!
irynith_ 20 Aug @ 3:39am 
ah yeah, it seems to work! Thanks
Yoann  [author] 18 Aug @ 11:04am 
It should still works in 1.6, I can update the tag after someone confirm it (no time to test).
irynith_ 18 Aug @ 9:16am 
hope you are doing okay Yoann!
Wonder if this could be updated to 1.6?
mkvltra 10 Dec, 2024 @ 7:03pm 
Cool mod :steamthumbsup:
Yoann  [author] 12 Oct, 2024 @ 5:54am 
No effect on the factions.
Pirates are spacer tech factions (Empire is ultra).
Vartarhoz 12 Oct, 2024 @ 5:12am 
Does this make Pirates not spawning with weird spacer tech? I find hilarious that a faction that send paws with knife also equips them with shield pack.
Yoann  [author] 22 Aug, 2024 @ 5:34am 
Unless Research stepping stones removes a research project (thing who would be stupid to do), yes it should work.