Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
En son Cigarette tarafından düzenlendi; 6 Haz 2022 @ 15:37
< >
499 yorumdan 1 ile 15 arası gösteriliyor
MrNiceGuy518  [geliştirici] 6 Haz 2022 @ 15:31 
Cool, I'll try to keep an eye on this.
İlk olarak MrNiceGuy518 tarafından gönderildi:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [geliştirici] 6 Haz 2022 @ 15:35 
Sure.
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
İlk olarak superboyzasb tarafından gönderildi:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Gibus Sniper aimbot
MrNiceGuy518  [geliştirici] 7 Haz 2022 @ 15:49 
İlk olarak Saj tarafından gönderildi:
İlk olarak superboyzasb tarafından gönderildi:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



İlk olarak Hunter tarafından gönderildi:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
En son Cigarette tarafından düzenlendi; 7 Haz 2022 @ 16:02
MrNiceGuy518  [geliştirici] 7 Haz 2022 @ 16:12 
İlk olarak Sir. Vapenation tarafından gönderildi:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [geliştirici] 8 Haz 2022 @ 10:00 
İlk olarak Kranky2020-too tarafından gönderildi:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [geliştirici] 8 Haz 2022 @ 10:46 
İlk olarak Flora #SaveTF2 tarafından gönderildi:
Make it compatible with VJ base or any SNPC mods

On the list
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
australium Weapons that kill them turn into Australium
< >
499 yorumdan 1 ile 15 arası gösteriliyor
Sayfa başına: 1530 50