Garry's Mod
Team Fortress 2 Bots [2022]
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Cigarette 6 JUN 2022 a las 14:13
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Última edición por Cigarette; 6 JUN 2022 a las 15:37
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Mostrando 1-15 de 499 comentarios
MrNiceGuy518  [desarrollador] 6 JUN 2022 a las 15:31 
Cool, I'll try to keep an eye on this.
Cigarette 6 JUN 2022 a las 15:34 
Publicado originalmente por MrNiceGuy518:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [desarrollador] 6 JUN 2022 a las 15:35 
Sure.
The_Notorious_CKB 7 JUN 2022 a las 11:38 
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 7 JUN 2022 a las 12:44 
Publicado originalmente por superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 7 JUN 2022 a las 13:27 
Gibus Sniper aimbot
MrNiceGuy518  [desarrollador] 7 JUN 2022 a las 15:49 
Publicado originalmente por Saj:
Publicado originalmente por superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Publicado originalmente por Hunter:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 7 JUN 2022 a las 16:02 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Última edición por Cigarette; 7 JUN 2022 a las 16:02
MrNiceGuy518  [desarrollador] 7 JUN 2022 a las 16:12 
Publicado originalmente por Sir. Vapenation:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 8 JUN 2022 a las 9:14 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [desarrollador] 8 JUN 2022 a las 10:00 
Publicado originalmente por Kranky2020-too:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 8 JUN 2022 a las 10:31 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [desarrollador] 8 JUN 2022 a las 10:46 
Publicado originalmente por Flora #SaveTF2:
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer 8 JUN 2022 a las 16:11 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 8 JUN 2022 a las 16:11 
australium Weapons that kill them turn into Australium
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