Garry's Mod

Garry's Mod

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Team Fortress 2 Bots [2022]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
3.714 MB
7 Dec, 2014 @ 11:49am
15 Jun, 2022 @ 11:12am
29 Change Notes ( view )

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Team Fortress 2 Bots [2022]

Description
TEAM FORTRESS 2 BOTS

A while back the thought crossed my mind that it would be neat to have the practice mode bots from Team Fortress 2 in Garry's Mod. "How hard can it be?", I wondered.
Well, about a hundred cans of Red Bull, many all-nighters, countless cups of coffee, and four months of constant work later, here it is.

But, of course, what's Team Fortress 2 without hats? Along with AI for each class on both teams comes the Bot Customization tool, loaded with almost all available weapons and cosmetics from Team Fortress 2 for use with the bots!

The bots' competency is often times at the mercy of a map's navmesh, so they will work best on maps with well built navmeshes. However, since 90% of maps probably don't even have navmeshes, bots will still function reasonably well without them.

FEATURE LIST

> Bots for each class on each team in TF2, spawnable in the NPCs tab.

> Unique AI code for each class, including building Engineers and disguising Spies.

> Customization tool loaded with most weapons and cosmetics from Team Fortress 2, even unobtainable ones.

> Control panel for bot's loadouts, targeting, and performance.

> Highly configurable spawnpoint tool.

> The "Australium Halefire", a strange-styled levelable and configurable grenade-rocket launcher hybrid.

> "The Intelligence", for Capture-The-Flag style gamemodes!

> Bot Spawner tool for endless Team Fortress 2 battles!
Bot spawners can also be reconfigured to act as control points

> And much more!


You MUST have Team Fortress 2 mounted in order for this to even work at all!


Popular Discussions View All (297)
81
2
6 hours ago
PINNED: The 2025 Update
MrNiceGuy518
499
23 May @ 5:26pm
PINNED: Suggestions
Cigarette
1,363
4 Sep @ 5:33am
PINNED: Bug Thread
MrNiceGuy518
6,724 Comments
ヅSakiyaNoombaヅ 11 hours ago 
Ah that was a little misleading
MrNiceGuy518  [author] 12 hours ago 
@ヅSakiyaNoombaヅ

No, just the pictures. Sorry guys, not quite ready yet.
ヅSakiyaNoombaヅ 12 hours ago 
oh is it gonna release today?
ヅSakiyaNoombaヅ 6 Sep @ 7:23pm 
@HeyPal
Does it Attack when there is a target? If not, check the FriendOrFoe Config.
Is the Map you're on, have Navigation Mesh? If not then that might be your problem?
HeyPal 6 Sep @ 7:03pm 
bug for me: they wont move at all, even with disable thinking off
MrNiceGuy518  [author] 6 Sep @ 5:35pm 
@Pyromaniacz

I may make my own TF2 weapon pack in the future so this doesn't happen anymore
Pyromaniacz 6 Sep @ 5:22pm 
@MrNiceGuy518 damn thats unfortunate.
Pyromaniacz 6 Sep @ 3:35pm 
Heavy and Medics weapons spawn at their feet.
FoxFurDan28 6 Sep @ 11:07am 
@MrNiceGuy518 Anytime! :SpRad_ThumbsUp: