Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Cigarette 2022년 6월 6일 오후 2시 13분
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Cigarette 님이 마지막으로 수정; 2022년 6월 6일 오후 3시 37분
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MrNiceGuy518  [개발자] 2022년 6월 6일 오후 3시 31분 
Cool, I'll try to keep an eye on this.
Cigarette 2022년 6월 6일 오후 3시 34분 
MrNiceGuy518 님이 먼저 게시:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [개발자] 2022년 6월 6일 오후 3시 35분 
Sure.
The_Notorious_CKB 2022년 6월 7일 오전 11시 38분 
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 2022년 6월 7일 오후 12시 44분 
superboyzasb 님이 먼저 게시:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 2022년 6월 7일 오후 1시 27분 
Gibus Sniper aimbot
MrNiceGuy518  [개발자] 2022년 6월 7일 오후 3시 49분 
Saj 님이 먼저 게시:
superboyzasb 님이 먼저 게시:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Hunter 님이 먼저 게시:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 2022년 6월 7일 오후 4시 02분 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Cigarette 님이 마지막으로 수정; 2022년 6월 7일 오후 4시 02분
MrNiceGuy518  [개발자] 2022년 6월 7일 오후 4시 12분 
Sir. Vapenation 님이 먼저 게시:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 2022년 6월 8일 오전 9시 14분 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [개발자] 2022년 6월 8일 오전 10시 00분 
Kranky2020-too 님이 먼저 게시:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 2022년 6월 8일 오전 10시 31분 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [개발자] 2022년 6월 8일 오전 10시 46분 
Flora #SaveTF2 님이 먼저 게시:
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer 2022년 6월 8일 오후 4시 11분 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 2022년 6월 8일 오후 4시 11분 
australium Weapons that kill them turn into Australium
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