Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
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Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Terakhir diedit oleh Cigarette; 6 Jun 2022 @ 3:37pm
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MrNiceGuy518  [pengembang] 6 Jun 2022 @ 3:31pm 
Cool, I'll try to keep an eye on this.
Cigarette 6 Jun 2022 @ 3:34pm 
Diposting pertama kali oleh MrNiceGuy518:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [pengembang] 6 Jun 2022 @ 3:35pm 
Sure.
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 7 Jun 2022 @ 12:44pm 
Diposting pertama kali oleh superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 7 Jun 2022 @ 1:27pm 
Gibus Sniper aimbot
MrNiceGuy518  [pengembang] 7 Jun 2022 @ 3:49pm 
Diposting pertama kali oleh Saj:
Diposting pertama kali oleh superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Diposting pertama kali oleh Hunter:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 7 Jun 2022 @ 4:02pm 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Terakhir diedit oleh Cigarette; 7 Jun 2022 @ 4:02pm
MrNiceGuy518  [pengembang] 7 Jun 2022 @ 4:12pm 
Diposting pertama kali oleh Sir. Vapenation:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

♥♥♥ Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 8 Jun 2022 @ 9:14am 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [pengembang] 8 Jun 2022 @ 10:00am 
Diposting pertama kali oleh Kranky2020-too:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 8 Jun 2022 @ 10:31am 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [pengembang] 8 Jun 2022 @ 10:46am 
Diposting pertama kali oleh Flora #SaveTF2:
Make it compatible with VJ base or any SNPC mods

On the list
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 8 Jun 2022 @ 4:11pm 
australium Weapons that kill them turn into Australium
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