Garry's Mod
Team Fortress 2 Bots [2022]
 このトピックはピン留めされているので、おそらく重要です
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
最近の変更はCigaretteが行いました; 2022年6月6日 15時37分
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MrNiceGuy518  [開発者] 2022年6月6日 15時31分 
Cool, I'll try to keep an eye on this.
MrNiceGuy518 の投稿を引用:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [開発者] 2022年6月6日 15時35分 
Sure.
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 2022年6月7日 12時44分 
superboyzasb の投稿を引用:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Gibus Sniper aimbot
MrNiceGuy518  [開発者] 2022年6月7日 15時49分 
Saj の投稿を引用:
superboyzasb の投稿を引用:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Hunter の投稿を引用:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
最近の変更はCigaretteが行いました; 2022年6月7日 16時02分
MrNiceGuy518  [開発者] 2022年6月7日 16時12分 
Sir. Vapenation の投稿を引用:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [開発者] 2022年6月8日 10時00分 
Kranky2020-too の投稿を引用:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [開発者] 2022年6月8日 10時46分 
Flora #SaveTF2 の投稿を引用:
Make it compatible with VJ base or any SNPC mods

On the list
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 2022年6月8日 16時11分 
australium Weapons that kill them turn into Australium
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