Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
6,670 Comments
tornad0s101 1 hour ago 
i dont know how mod makers have the will to continue to update a mod ten years later even when being constantly criticized. mad respect this is such a goated mod 100/100, dont give up!
Holy shit I didn't know you still even cared I remember when this came out how big of a deal this was
MrNiceGuy518  [author] 7 hours ago 
@zubarm
Projectile deflection sounds good, I'll put it on the list.
zubarm 7 hours ago 
and change for weapon to make it more accurate as the game
zubarm 7 hours ago 
i gotta hope there's new feature for pyro when he will able to reflect projectlie
Skeletondudeofficial 19 Aug @ 10:45am 
epic!!!!
MrNiceGuy518  [author] 19 Aug @ 10:43am 
@Skeletondudeofficial
Yes, that's one of the primary things I want to focus on
Skeletondudeofficial 19 Aug @ 7:31am 
will this addon have optimization too? cuz it lags the shit out of the game
MrNiceGuy518  [author] 18 Aug @ 10:48am 
@That viking who procrastinates
I can do that, I'll keep it in mind.
if possible when the update comes out put a github version out
I figured there was something coming down the wire seeing 2025s pretty busy in terms of gaming
ヅSakiyaNoombaヅ 16 Aug @ 3:49pm 
That's exciting to hear
MrNiceGuy518  [author] 16 Aug @ 1:18pm 
Hey everyone, I'm excited to announce that the long-awaited 2025 update is in active development! There's a lot to do, and I want to make this one as slick and shiny as I can for you all. No promises on an exact release date so far, but I'd say at the current rate of progress it shouldn't be more than two months. Stay tuned!
MrNiceGuy518  [author] 16 Aug @ 10:22am 
@yasmin-ox
That's a good idea, I'll consider it
yasmin-ox 16 Aug @ 6:26am 
It'd be nice if there was a neutral control point that spawns whichever team capped it but great addon
MrNiceGuy518  [author] 15 Aug @ 4:09pm 
@schlau-Part 3
https://gtm.steamproxy.vip/workshop/filedetails/discussion/352877666/494632338489193052/
Check the FAQ for instructions on how to fix it
schlau-Part 3 15 Aug @ 3:54pm 
uhm it is normal bc its not working if i spawn a bot its say team fotress 2 is not working lock in idk what ever but it not working :( someone help me
Just1nky 15 Aug @ 1:53pm 
I get to start wars with these npcs :steamthumbsup:
scout 14 Aug @ 2:15pm 
yep it did thanks my man
MrNiceGuy518  [author] 13 Aug @ 3:34pm 
@Thecoolestusername

Remove all the textures??? I don't even know how that's possible, are you sure it's the mod?
Thecoolestusername 13 Aug @ 3:13pm 
Not sure why but this mod tends to remove all the textures when I load in?
ヅSakiyaNoombaヅ 13 Aug @ 9:02am 
@G13G ELITE
If you're saying like using the duplicate tool gun, No you can't because it'll cause problems if he enable the bot to be duplicated
G13G ELITE 13 Aug @ 4:15am 
hey can they be duped
King hammer 13 Aug @ 12:38am 
Thank you
MrNiceGuy518  [author] 12 Aug @ 10:46am 
@King hammer
https://gtm.steamproxy.vip/workshop/filedetails/discussion/352877666/494632338489193052/

It's on the discussions tab on this workshop page.
King hammer 12 Aug @ 1:15am 
@MrNiceGuy519
How can I check it?
MrNiceGuy518  [author] 11 Aug @ 11:00am 
@King hammer
Check the FAQ thread for instructions on how to mount Team Fortress 2
Yλnksitλu.mp3 11 Aug @ 5:27am 
add pls friendly heavy
King hammer 11 Aug @ 2:55am 
I've subscribed to this edon, but in-game, when I summon a team Fortress NPC, it says it's not equipped with the edon, and the weapon gets an error. Please tell me how to solve it. I really want this edon to do it. Please
HandsomeJackBoy 10 Aug @ 3:00pm 
Are the bots supposed to look like they're lagging when they move?
HeyPal 10 Aug @ 10:06am 
can you make them react to nextbots like from drg base or vj base?
MrNiceGuy518  [author] 9 Aug @ 4:52pm 
@SPY
It's hard to say what specifically the problem is without knowing what the error says, but my best guess is either A: You don't have Team Fortress 2 mounted (check the FAQ for instructions on how to do that) or B: One of your other mods is causing the errors. Good luck! Let me know if that fixes it.
scout 9 Aug @ 2:30pm 
hey i like this mod but every time when i spawn them it shows errors can u help me?
SR.E 9 Aug @ 12:26pm 
Great mod! A CLASSIC!
MrNiceGuy518  [author] 9 Aug @ 11:14am 
@inferno3345
Glad you enjoy it!
inferno3345 9 Aug @ 11:14am 
just wanted to say this is a brilliant mod thanks
MrNiceGuy518  [author] 9 Aug @ 10:40am 
@John "Salchichon" Marston
There should be at least one, as long as the mod doesn't replace the original models it should work just fine.
John "Salchichon" Marston 8 Aug @ 9:51pm 
Is there any TF2 weapon addon that is compatible with this?
goodguynick 8 Aug @ 3:50pm 
its really perfect this makes gmod better thanks you
FlλmePλtriot 8 Aug @ 1:51pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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nico el jugador noob[F2P] 8 Aug @ 10:49am 
its perfect:steamthumbsup:
CASSIESL 8 Aug @ 9:26am 
any upcoming updates to this?
MrNiceGuy518  [author] 7 Aug @ 12:09pm 
So happy to see people still loving the mod!
markuss0311 7 Aug @ 10:13am 
peak
IRIS 7 Aug @ 2:17am 
@MrNiceGuy518

You're still here commenting, wow that's so cool :).
EAS NSW 7 Aug @ 12:51am 
THX
MrNiceGuy518  [author] 6 Aug @ 10:27am 
Hey folks, there actually *are* capture points already in the mod! I'll add it to the description so more people know about it. Go to the Bot Spawner tool, then select the capture point model. That will make the spawner behave like a capture point! Bots will spawn at the point, and the opposing team will try to capture it by shooting it. When it takes enough damage, it'll flip teams for control-point style gameplay!
пережил аборт 6 Aug @ 2:21am 
ДОБАВЬ ПОЖАЛУЙСТА capture points :)
EAS NSW 6 Aug @ 2:00am 
Can you add capture points in a future update?
Endangered Luke-Crab 4 Aug @ 5:08am 
i wonder when we are gonna get the legendary sequel Team Fortress 2 Bots [2025] (no pressure this is just a joke)