Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 Dette emnet er festet, så det er nok viktig
Cigarette 6. juni 2022 kl. 14.13
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Sist redigert av Cigarette; 6. juni 2022 kl. 15.37
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MrNiceGuy518  [utvikler] 6. juni 2022 kl. 15.31 
Cool, I'll try to keep an eye on this.
Cigarette 6. juni 2022 kl. 15.34 
Opprinnelig skrevet av MrNiceGuy518:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [utvikler] 6. juni 2022 kl. 15.35 
Sure.
The_Notorious_CKB 7. juni 2022 kl. 11.38 
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 7. juni 2022 kl. 12.44 
Opprinnelig skrevet av superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 7. juni 2022 kl. 13.27 
Gibus Sniper aimbot
MrNiceGuy518  [utvikler] 7. juni 2022 kl. 15.49 
Opprinnelig skrevet av Saj:
Opprinnelig skrevet av superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Opprinnelig skrevet av Hunter:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 7. juni 2022 kl. 16.02 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Sist redigert av Cigarette; 7. juni 2022 kl. 16.02
MrNiceGuy518  [utvikler] 7. juni 2022 kl. 16.12 
Opprinnelig skrevet av Sir. Vapenation:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 8. juni 2022 kl. 9.14 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [utvikler] 8. juni 2022 kl. 10.00 
Opprinnelig skrevet av Kranky2020-too:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 8. juni 2022 kl. 10.31 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [utvikler] 8. juni 2022 kl. 10.46 
Opprinnelig skrevet av Flora #SaveTF2:
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer 8. juni 2022 kl. 16.11 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 8. juni 2022 kl. 16.11 
australium Weapons that kill them turn into Australium
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