Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
 Ten wątek został przypięty, więc pewnie jest ważny
Cigarette 6 czerwca 2022 o 14:13
Suggestions
Suggest additions here!
Keep it civil, reasonable, and on-topic regarding this mod.
Ostatnio edytowany przez: Cigarette; 6 czerwca 2022 o 15:37
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Wyświetlanie 1-15 z 499 komentarzy
MrNiceGuy518  [producent] 6 czerwca 2022 o 15:31 
Cool, I'll try to keep an eye on this.
Cigarette 6 czerwca 2022 o 15:34 
Początkowo opublikowane przez MrNiceGuy518:
Cool, I'll try to keep an eye on this.
If you like, could you pin it? Don't want people constatly creating suggestion discussions
MrNiceGuy518  [producent] 6 czerwca 2022 o 15:35 
Sure.
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.
wart 7 czerwca 2022 o 12:44 
Początkowo opublikowane przez superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).
Male18 7 czerwca 2022 o 13:27 
Gibus Sniper aimbot
MrNiceGuy518  [producent] 7 czerwca 2022 o 15:49 
Początkowo opublikowane przez Saj:
Początkowo opublikowane przez superboyzasb:
can you make capture points that don't spawn the npcs so we can create game modes like koth or cp.

I was just about to suggest something like this aswell! While the current control points do work fine I think it'd be nice to have a Control Point entity similar to the entity that Capture The Flag currently has.

Perhaps two different kinds of Control Points to reflect the different Control Point gamemodes? IE. Dynamic Points (5cp styled points that can be captured multiple times), and Static Points (Attack/Defend styled points that can only be captured once before becoming locked).

I'll consider it, but gamemode-style additions take a lot of code, so it might be a while.



Początkowo opublikowane przez Hunter:
Gibus Sniper aimbot
You can use the customizer tool on aimbot snipers, so feel free to give 'em the gibus.
Cigarette 7 czerwca 2022 o 16:02 
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.
Ostatnio edytowany przez: Cigarette; 7 czerwca 2022 o 16:02
MrNiceGuy518  [producent] 7 czerwca 2022 o 16:12 
Początkowo opublikowane przez Sir. Vapenation:
It would be nice to add "Waypoints" from MVM that directs the MVM roblots onto them and the next one. As well as a Tank Deploy node where the tank will deploy the bomb at.

Also, a way to automate MVM bots spawning would be nice.

Bot Spawners is definitely something I want to do soon, The tank deploy node might not be too hard, I'll consider it.
Cisrix 8 czerwca 2022 o 9:14 
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)
MrNiceGuy518  [producent] 8 czerwca 2022 o 10:00 
Początkowo opublikowane przez Kranky2020-too:
Make possibly an entity that forces the MVM bots to head in that direction (idk i just wanna play mann versus machine without starting up tf2)

I'll probably tie that in do the bomb delivery entity.
HerrDoktor 8 czerwca 2022 o 10:31 
Make it compatible with VJ base or any SNPC mods
MrNiceGuy518  [producent] 8 czerwca 2022 o 10:46 
Początkowo opublikowane przez Flora #SaveTF2:
Make it compatible with VJ base or any SNPC mods

On the list
Funny Engineer 8 czerwca 2022 o 16:11 
control points like capture the flag and others

mvm bomb hatch and bomb

payload (maybye)

a setting to turn on tf2 respawn basically saving there data/ cosmetics and weapons so they actually respawn like tf2
not 8 czerwca 2022 o 16:11 
australium Weapons that kill them turn into Australium
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