Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
1–10/27 bejegyzés mutatása
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Frissítés: 2018. szept. 24. @ 10:57

Added detection for Modular Encounters Spawner which disables this mod if found.

Frissítés: 2018. aug. 9. @ 10:41

Frissítés: 2018. júl. 26. @ 12:38

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Frissítés: 2018. febr. 15. @ 17:10

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Frissítés: 2018. febr. 15. @ 15:56

Frissítés: 2018. jan. 20. @ 17:46

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Frissítés: 2018. jan. 10. @ 17:53

Frissítés: 2017. dec. 29. @ 9:47

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Frissítés: 2017. dec. 28. @ 15:26

Added a check to ensure that TryGetPlanetElevation completes successfully

Frissítés: 2017. dec. 13. @ 7:41

Block authorship (built-by) is removed from grids upon spawning.