Stellaris

Stellaris

Scientifically Accurate Star Systems
Ergebnisse 1–10 von 91
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Update: 27. Feb. 2024 um 14:06

Update: 3. Feb. 2024 um 21:11

Balance tweaks, compatibility changes, a couple of bug fixes.
Incorporation of new systems, DLC, etc.
Honestly, it's been seven months - so changes might be more substantial than I realize. hahaha.

Update: 3. Jun. 2023 um 5:20

Update: 15. Mrz. 2023 um 13:04

Update: 14. Mrz. 2023 um 14:41

-Should be compatible with 3.7.2
Still need to thoroughly play-test

Update: 13. Mrz. 2023 um 13:18

-Adjusted spawning of star systems to be sequential, rather than all from the sol initializer, to simulate the relative direction of the respective stars.
-Up to 27 systems will now spawn, though smaller maps may not always generate all 27.
-Moved the neighbor initializers to a new initializer file.
-Adjusted logarithmic size system.

Update: 19. Jan. 2023 um 2:06

Update: 19. Jan. 2023 um 2:03

Update: 19. Jan. 2023 um 1:24

-Slight edits to TOI-700 e
-Added a new pre-scripted system
-Adjusted ship engagement range to better fit with 3.6 combat changes

Update: 25. Sep. 2022 um 18:58