Stellaris

Stellaris

Scientifically Accurate Star Systems
Näytetään 1–10 / 91
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Päivitys: 27.2.2024 klo 14.06
tekijältä AlexandrianCodex

Päivitys: 3.2.2024 klo 21.11
tekijältä AlexandrianCodex

Balance tweaks, compatibility changes, a couple of bug fixes.
Incorporation of new systems, DLC, etc.
Honestly, it's been seven months - so changes might be more substantial than I realize. hahaha.

Päivitys: 3.6.2023 klo 5.20

Päivitys: 15.3.2023 klo 13.04

Päivitys: 14.3.2023 klo 14.41

-Should be compatible with 3.7.2
Still need to thoroughly play-test

Päivitys: 13.3.2023 klo 13.18

-Adjusted spawning of star systems to be sequential, rather than all from the sol initializer, to simulate the relative direction of the respective stars.
-Up to 27 systems will now spawn, though smaller maps may not always generate all 27.
-Moved the neighbor initializers to a new initializer file.
-Adjusted logarithmic size system.

Päivitys: 19.1.2023 klo 2.06

Päivitys: 19.1.2023 klo 2.03

Päivitys: 19.1.2023 klo 1.24

-Slight edits to TOI-700 e
-Added a new pre-scripted system
-Adjusted ship engagement range to better fit with 3.6 combat changes

Päivitys: 25.9.2022 klo 18.58