Stellaris

Stellaris

Scientifically Accurate Star Systems
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Update: 27 feb 2024 om 14:06

Update: 3 feb 2024 om 21:11

Balance tweaks, compatibility changes, a couple of bug fixes.
Incorporation of new systems, DLC, etc.
Honestly, it's been seven months - so changes might be more substantial than I realize. hahaha.

Update: 3 jun 2023 om 5:20

Update: 15 mrt 2023 om 13:04

Update: 14 mrt 2023 om 14:41

-Should be compatible with 3.7.2
Still need to thoroughly play-test

Update: 13 mrt 2023 om 13:18

-Adjusted spawning of star systems to be sequential, rather than all from the sol initializer, to simulate the relative direction of the respective stars.
-Up to 27 systems will now spawn, though smaller maps may not always generate all 27.
-Moved the neighbor initializers to a new initializer file.
-Adjusted logarithmic size system.

Update: 19 jan 2023 om 2:06

Update: 19 jan 2023 om 2:03

Update: 19 jan 2023 om 1:24

-Slight edits to TOI-700 e
-Added a new pre-scripted system
-Adjusted ship engagement range to better fit with 3.6 combat changes

Update: 25 sep 2022 om 18:58