XCOM 2
Buildable Hunter Weapons
Näytetään 1–10 / 21
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Päivitys: 18.5.2017 klo 18.54

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Päivitys: 18.5.2017 klo 18.28

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Päivitys: 10.3.2017 klo 18.27

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Päivitys: 18.2.2017 klo 21.00

Hopefully fixed the issue with techs for LW2.

Päivitys: 18.2.2017 klo 21.00

Päivitys: 18.2.2017 klo 21.00

Päivitys: 28.1.2017 klo 11.07

Reverted previous update

Päivitys: 28.1.2017 klo 10.23

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Päivitys: 23.1.2017 klo 13.16

Weapons should now show to be available in the build items menu after researching the correct tech.

Päivitys: 19.1.2017 klo 18.01

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)