XCOM 2
Buildable Hunter Weapons
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Actualización: 18 MAY 2017 a las 6:54 p. m.

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Actualización: 18 MAY 2017 a las 6:28 p. m.

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Actualización: 10 MAR 2017 a las 6:27 p. m.

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Actualización: 18 FEB 2017 a las 9:00 p. m.

Hopefully fixed the issue with techs for LW2.

Actualización: 18 FEB 2017 a las 9:00 p. m.

Actualización: 18 FEB 2017 a las 9:00 p. m.

Actualización: 28 ENE 2017 a las 11:07 a. m.

Reverted previous update

Actualización: 28 ENE 2017 a las 10:23 a. m.

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Actualización: 23 ENE 2017 a las 1:16 p. m.

Weapons should now show to be available in the build items menu after researching the correct tech.

Actualización: 19 ENE 2017 a las 6:01 p. m.

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)