XCOM 2
Buildable Hunter Weapons
Viser 1-10 af 21 forekomster
< 1  2  3 >
Opdatering: 18. maj 2017 kl. 18:54

Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering.

Opdatering: 18. maj 2017 kl. 18:28

Fixed bug where weapons would require all techs researched in order to appear in engineering.

Opdatering: 10. mar. 2017 kl. 18:27

Weapons will have now retain their tech requirements if the narrative mission is disabled.

Opdatering: 18. feb. 2017 kl. 21:00

Hopefully fixed the issue with techs for LW2.

Opdatering: 18. feb. 2017 kl. 21:00

Opdatering: 18. feb. 2017 kl. 21:00

Opdatering: 28. jan. 2017 kl. 11:07

Reverted previous update

Opdatering: 28. jan. 2017 kl. 10:23

LW2 Template Mods should now take priority over the modifications made for a vanilla game.

Opdatering: 23. jan. 2017 kl. 13:16

Weapons should now show to be available in the build items menu after researching the correct tech.

Opdatering: 19. jan. 2017 kl. 18:01

Fixed dual item gain behaviour, changes by this mod should now work with Long War 2. (It will also make Moddable DLC Weapons' changes for it work via the old .ini instead of the XComLW_Overhaul.ini)